Water - alone - is the support unit of the Elementals. It can be combined with any of the other Elementals to form a new unit.
Appearance
The Water Elemental - like the other base Elementals - is a simple black stick figure, with its element (water in this case) in a sphere for its head.
Stats
Health | 2 Bars Unarmoured |
---|---|
Damage | None |
Speed | Medium? |
Cost | 350 Gold |
Training Time | 12 Seconds |
Population | 2 |
Numerical data does not exist for the Elementals. Current data is gathered from replays of players using a hacked client.
Abilities
Freeze
Instead of a normal attack, a Water Elemental will rush towards an enemy and encase said enemy in ice, preventing all action until the Water Elemental is given another command.
Mass Heal
For a cost of 20 mana, the Water Elemental will destroy itself to heal all near-by friendly units, as well as curing them all of poison.
Uses
The Water Elemental is a somewhat expensive support unit compared to the Meric. However, the mass heal can give an advantage in the middle of the battle and disabling an enemy unit (for as long as one wishes) is a very valuable tool.
The Water Elemtnal is also able to combine with other Elementals to form a new unit. Most combinations cost mana.
Combinations
Water + Fire = Scorch (0 mana)
Water + Earth = Treature (100 mana)
All Elementals = V (100 mana)