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==Appearance== |
==Appearance== |
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− | The Treature are very similar to |
+ | The Treature are very similar to a tree with no leaves. It moves with its roots. |
==Stats== |
==Stats== |
Revision as of 21:27, 22 March 2014
The Treature are created to be an area controller by summoning scorpions and leeching one of the enemy's life. It is formed by a combination of Earth and Water.
Appearance
The Treature are very similar to a tree with no leaves. It moves with its roots.
Stats
Health | 7 bars armoured |
---|---|
Damage |
Low-Medium |
Speed |
Slow |
Cost |
100 mana |
Training Time | Instant |
Population |
9 |
Abilities
Death Blossom
Summons dead flowers towards a targeted enemy unit, leeching it's health, stunning it and blossom from the place the enemy unit was leeched until the Treature, giving it health with the cost of 30 mana.
Root
After rooting into the ground, the Treature then summons three Scorplings in a row to attack the enemy. The next summon of Scorplings can be seen with the blue bar under the health bar after one of the first group of Scorplings are dead. It cannot be moved in this state, vulnerable to the enemy attacks. The scorplings can be upgraded with the 'Scorpling Poison' ability to gain more health, size and inducing poison to every of their attacks.
Uses
The Treature are often used to counter every openings of either Chaos or Order in the beginning of the game and are proved to be the most efficient opening due to it's cheap price and continous swarms of attacks by the Scorplings, which can be upgraded to be more powerful. They are also often to be a temporary meat shield for those Scorplings.
Trivia
- Although it is fused cheaply, the population cost of combining a Treature is large, just 1 less than V.