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Order is the first Empire that was made available in Stick Empires. It is also usable by any player, member or not, making it one of the most common empires used and the empire most extensively documented in terms of data and strategy

Order

Order units battling the Chaos empire in Stick Wars 2.

Description

Order can be seen as the human faction in a fantasy setting, as the other two factions are both mostly non-human units: Chaos is an army of dark magic and Elementals are forces of nature. Order has nine units split into six categories on the user interface, each unit with its corresponding in the other - one economic unit, three close-quarters combat units, two ranged units, two spellcasters (Split into two section) and one Giant unit.

Units

Miners Mining Gold

Two Miners mining gold

Order has 9 units, each fulfilling a unique role - be it economic, melee, ranged unit, aerial support or spellcaster.

Miner

Miner Box

The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. The Miner is also able to fulfill a defensive role through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed, although with its pitiful melee power and lack of armour, use of Miners in combat is not a very wise tactical decision most of the time. 

Swordwrath

Swordwrath Box

The Swordwrath acts as an early-game unit for Order, however with Rage and proper protection, Swordwrath can be a potent late-game mass unit. However, without protection the Swordwrath fails miserably in the late game due to a lack of armour, despite the Swordwrath's extreme damage potential.

Archidon

Archidon Box

The Archidon acts as a long-range unit in Order. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. Its ability, Fire Arrows, also allows groups of Archidons to fire volleys of burning arrows at enemies. This makes it a perfect candidate for harassment unit.

Nevertheless, the Archidon has its defects. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units.

Meric

Meric Box

The Meric acts as an Order healer. It can recover lost health and cure poison once upgraded. However, the Meric has low speed and lacks armour, so it cannot effectively defend itself against attacks from other combat units. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. Merics will automatically target and heal the unit with the least health.

Magikill

Magikill Box

The Magikill acts as the main Order spellcaster . It has highly damaging area-of-effect spells, which can fulfil three main purposes: denial of area access (Electric Wall), do massive instant damage and DoT (Blast) or cripple armies that are unable to cure themselves of poison (Poison Spray). Its damage potential is one of the highest among all units in the whole game.

The Magikill's one defect is that it lacks armour, health and speed, thus being easily killed in a retreat (especially if it cannot cast spells) by pursuers. Otherwise, it is a powerful spellcaster that can dominate a game if used properly.

Spearton

Spearton Box

The Spearton acts as the defensive tank unit of Order. It has abilities that increase its durability (Shield Wall) and abilities that can literally stop enemies in their approach (Shield Bash). Due to its great self-defensive potential, the Spearton makes an appearance in virtually all Order games.

Shadowrath

Shadowrath Box

The Shadowrath acts as the assassin of Order. It is one of the fastest units in the game, can avoid attacks and spells and sneak past enemies to instantly kill key units with Shinobi (or if not, inflict high damage along with poison). It also has great damage potential with its passive ability Fixate, which increases damage with each attack up to five attacks. However, due to its lack of armour and need of micro to maximize the power from Fixate, Shadowrath are fairly uncommon in Order games. 

Albowtross

Albowtross Box

The Albowtross fulfills the role of aerial support and anti-armour unit in Order. It has a shorter range than the Archidon, but sports more damage potential with the upgrade Blazing Bolts, which increases damage to all Albowtrosses, as well as multiplying damage done to armour. After update 1.89, it can burn enemies as well, which is highly useful.

In fact, the Albowtross is more durable than one would think, due to its own armour (ironic due to its anti-armour role) and two full bars of health, along with its flight which means only projectiles and spells can harm it. As such, most players will replace their Archidons with Albowtross in the late-game. However, some players still opt for Archidons due to the Albowtross' low speed, high cost and high population.

Enslaved Giant

Order Giant Box

The Enslaved Giant acts as the major tank in Order. It has the second highest health of all units in the game, as well as being armoured, making it very durable. It is also fairly large, which means one giant can block as many projectiles as multiple Speartons. It also has a fairly high damaging attack that can stun units.

Due to its amazing tanking potential and powerful attack, Giants tend to be a common tank in Order games in the late-game stage. However, it has its disadvantages: Giants take a long time to produce, and they - not to mention their upgrades, the only thing that makes them useful - are expensive in terms of both gold and mana. Giants are slow as well, meaning that AoE spells like Poison Spray and Electric Wall can be cast on the giants, doing massive damage as they cannot escape the spells' effects very fast. 

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