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Mana is the secondary resource for units and upgrades in Stick Empires. Each side has a statue, which miners can pray at to gain mana.

Description[]

Statue Mana

A statue along with the mana cursor.

Each side has miners to pray on their side. The miners will walk to the statue and kneel down. Blue light will radiate, indicating they are praying and gaining mana at 7 mana per 2.61 seconds, or 161 mana/minute. A maximum of 6 miners can be praying at any one time for one side.

Mana Praying

Miners praying for mana.

Uses[]

Mana is used to create more advanced tier two units and is a major cost for all spellcasters. It is also required for most upgrades.

Order[]

Unit Mana Cost
Miner 0
Swordwrath 0
Archidons 0
Meric 200
Magikill 400
Spearton 50
Shadowrath 150
Albowtross 200
Enslaved Giant 0
Upgrade/Research Mana Cost
Miner Hustle 100
Passive Income Gold 1, 2, 3 100, 100, 100
Tower Spawn 1, 2 200, 1000
Resilience 100
Cure 100
Giant Growth 1, 2 200, 400
Poison Spray 100
Magikill Wall 150
Castle Archer 1, 2, 3 0, 0, 0
Fire Arrows 100
Blazing Bolts 0
Rage 50
Shield Wall 50
Shield Bash 100
Shinobi 1, Cloak Level 2 100, 150

Chaos[]

Unit Mana Cost
Miner 0
Crawler 0
Juggerknight 50
Bomber 0
Dead 100
Eclipsor 150
Marrowkai 400
Medusa 400
Giant 0
Upgrade/Research Mana Cost
Miner Hustle 100
Miner Tower (Research) 0
Miner Tower (Use) 0
Passive Income (Each Level) 100, 100, 100
Predatory Edge 100
Pack Mentality 100
Charge 100
Poison Guts 0
Castle Dead 1 0
Castle Dead 2 0
Castle Dead 3 0
Hell Fists 100
Venom Flux 0
Resilience 100
Giant Growth 1 200
Giant Growth 2 400
Tower Spawn 1 200
Tower Spawn 2 1000

Elemental[]

Unit Mana Cost
Earth 0
Water 0
Air 0
Fire 0
Charrog 100
Cycloid 100
Treature 100
Inferno 100
V 100
Upgrade/Research Mana Cost
Miner Hustle 100
Passive Income (Each Level) 100, 100, 100
Scorpling Health 200
Scorpling Poison 200
Advanced Healing 100
Meteor Strike 100
Castle Air 1 0
Castle Air 2 0
Castle Air 3 0
Tornado 100
Resilience 100
Clone Level 1 100
Clone Level 2 150
Tower Spawn 1 200
Tower Spawn 2 1000


Spells and Abilities[]

Spell/Ability Use Cost
Fire Arrows 5
Shield Bash 10
Shinobi 30
Poison Cure 5 (per cured unit)
Blast 0
Poison Spray 50
Electric Wall 35
Detonate Explosive 0
Charge 15
Poison Guts 10 (per poisoned unit)
Petrify 50
Venom Flux 50
Hell Fists 50
Reaper 0
Morph 0
Sacrificial Mass Heal 0
Death Blossom 30
Summon Scorplings 0
Radiant Heat 30
Flash 0
Possess 50
Clone 50
Dragon Call 30
Fire Rain 20
Protect 20
Tornado 35

Trivia[]

  • Negative mana can be obtained through a glitch; it requires the Elemental empire and the fusing of multiple Vs at once without the necessary amount of mana.
  • Mana can be gained by praying at the enemy statue, however, your miner must be closer to the enemy statue than your statue when told to pray.
  • All combined units in the Elemental Empire (Charrog, Cycloid, Treature, Inferno and V) take 100 mana.
  • In contrast, all 4 basic elements cost no mana whatsoever.
  • Stick War 1 actually didn't have mana; instead, players simply had to pay gold in order to build units.
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