Stick Empires Wiki
(Added missing Fire Elemental cost)
Tag: Visual edit
Tag: Visual edit
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|-
 
|-
 
|Miner
 
|Miner
|150
+
|1
 
|-
 
|-
 
|Swordwrath
 
|Swordwrath
|125
+
|1
 
|-
 
|-
 
|Archidons
 
|Archidons
|300
+
|1
 
|-
 
|-
 
|Meric*
 
|Meric*
|300
+
|1
 
|-
 
|-
 
|Magikill*
 
|Magikill*
|500
+
|1
 
|-
 
|-
 
|Spearton*
 
|Spearton*
|450
+
|1
 
|-
 
|-
 
|Shadowrath*
 
|Shadowrath*
|450
+
|1
 
|-
 
|-
 
|Albowtross*
 
|Albowtross*
|450
+
|1
 
|-
 
|-
 
|Enslaved Giant
 
|Enslaved Giant
  +
|1
|1500
 
 
|}
 
|}
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
 
|-
 
|Miner Hustle*
 
|Miner Hustle*
|300
+
|1
 
|-
 
|-
 
|Passive Income Gold 1, 2, 3*
 
|Passive Income Gold 1, 2, 3*
|150
+
|1
 
|-
 
|-
 
|Tower Spawn 1, 2*
 
|Tower Spawn 1, 2*
  +
|1
|600, 2000
 
 
|-
 
|-
 
|Miner Wall (Research)
 
|Miner Wall (Research)
|100
+
|1
 
|-
 
|-
 
|Miner Wall (Build)
 
|Miner Wall (Build)
|200
+
|1
 
|-
 
|-
 
|Resilience*
 
|Resilience*
|50
+
|1
 
|-
 
|-
 
|Cure*
 
|Cure*
|100
+
|1
 
|-
 
|-
 
|Giant Growth 1, 2*
 
|Giant Growth 1, 2*
  +
|1
|200, 400
 
 
|-
 
|-
 
|Poison Spray*
 
|Poison Spray*
|50
+
|1
 
|-
 
|-
 
|Magikill Wall*
 
|Magikill Wall*
|100
+
|1
 
|-
 
|-
 
|Castle Archer 1, 2, 3
 
|Castle Archer 1, 2, 3
  +
|1
|300, 600, 1000
 
 
|-
 
|-
 
|Fire Arrows*
 
|Fire Arrows*
|50
+
|1
 
|-
 
|-
 
|Blazing Bolts
 
|Blazing Bolts
|400
+
|1
 
|-
 
|-
 
|Rage*
 
|Rage*
|50
+
|1
 
|-
 
|-
 
|Shield Wall*
 
|Shield Wall*
|50
+
|1
 
|-
 
|-
 
|Shield Bash*
 
|Shield Bash*
|50
+
|1
 
|-
 
|-
 
|Shinobi 1*, Cloak Level 2*
 
|Shinobi 1*, Cloak Level 2*
  +
|1
|100, 150
 
 
|-
 
|-
 
|
 
|
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|-
 
|-
 
|Miner
 
|Miner
|150
+
|1
 
|-
 
|-
 
|Crawler
 
|Crawler
|100
+
|1
 
|-
 
|-
 
|Juggerknight*
 
|Juggerknight*
|450
+
|1
 
|-
 
|-
 
|Bomber
 
|Bomber
|75
+
|1
 
|-
 
|-
 
|Dead*
 
|Dead*
|300
+
|1
 
|-
 
|-
 
|Eclipsor*
 
|Eclipsor*
|400
+
|1
 
|-
 
|-
 
|Marrowkai*
 
|Marrowkai*
|400
+
|1
 
|-
 
|-
 
|Medusa*
 
|Medusa*
|500
+
|1
 
|-
 
|-
 
|Giant
 
|Giant
  +
|1
|1500
 
 
|}
 
|}
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
 
|-
 
|Miner Hustle*
 
|Miner Hustle*
|300
+
|1
 
|-
 
|-
 
|Miner Tower (Research)
 
|Miner Tower (Research)
|100
+
|1
 
|-
 
|-
 
|Miner Tower (Use)
 
|Miner Tower (Use)
|300
+
|1
 
|-
 
|-
 
|Passive Income (Each Level)*
 
|Passive Income (Each Level)*
  +
|1
|150, 150, 150
 
 
|-
 
|-
 
|Predatory Edge*
 
|Predatory Edge*
|100
+
|1
 
|-
 
|-
 
|Pack Mentality*
 
|Pack Mentality*
|100
+
|1
 
|-
 
|-
 
|Charge*
 
|Charge*
|50
+
|1
 
|-
 
|-
 
|Poison Guts
 
|Poison Guts
|300
+
|1
 
|-
 
|-
 
|Castle Dead 1
 
|Castle Dead 1
|300
+
|1
 
|-
 
|-
 
|Castle Dead 2
 
|Castle Dead 2
|600
+
|1
 
|-
 
|-
 
|Castle Dead 3
 
|Castle Dead 3
  +
|1
|1000
 
 
|-
 
|-
 
|Hell Fists*
 
|Hell Fists*
|100
+
|1
 
|-
 
|-
 
|Venom Flux*
 
|Venom Flux*
|200
+
|1
 
|-
 
|-
 
|Resilience*
 
|Resilience*
|100
+
|1
 
|-
 
|-
 
|Giant Growth 1*
 
|Giant Growth 1*
|200
+
|1
 
|-
 
|-
 
|Giant Growth 2*
 
|Giant Growth 2*
|400
+
|1
 
|-
 
|-
 
|Tower Spawn 1*
 
|Tower Spawn 1*
|600
+
|1
 
|-
 
|-
 
|Tower Spawn 2*
 
|Tower Spawn 2*
  +
|1
|2000
 
 
|}
 
|}
   
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|-
 
|-
 
|Earth Elemental
 
|Earth Elemental
|150
+
|1
 
|-
 
|-
 
|Water Elemental    
 
|Water Elemental    
|350
+
|1
 
|-
 
|-
 
|Air Elemental  
 
|Air Elemental  
|400
+
|1
 
|-
 
|-
 
|Fire Elemental
 
|Fire Elemental
|450
+
|1
 
|-
 
|-
 
|Charrog
 
|Charrog
|600
+
|1
 
|-
 
|-
 
|Cycloid
 
|Cycloid
|750
+
|1
 
|-
 
|-
 
|Infernos
 
|Infernos
|850
+
|1
 
|-
 
|-
 
|Treature
 
|Treature
|500
+
|1
 
|-
 
|-
 
|Blind Gate
 
|Blind Gate
|600
+
|1
 
|-
 
|-
 
|Scorch
 
|Scorch
|800
+
|1
 
|-
 
|-
 
|V
 
|V
  +
|1
|1350
 
 
|}
 
|}
   

Revision as of 02:38, 26 August 2018

Gold

The two right side gold rows on Ice World

Gold is the main resource for units and upgrades in Stick Empires. Each side has two rows of gold, the one being closer to the statue being referred to as the first row, with the second row being referred to as the second row of gold. 

Description

Each side has miners to mine gold for their side. The miners will walk up to a gold deposit and swing their pickaxe. Eventually, they will walk back to the castle and the player will have 75 more gold at this point and repeat the process of mining the gold. 

Getting Gold 

  1. There are 3 ways in which a player can get gold. The first is through mining the gold piles itself, which is the most efficient way. The second is through the tower - which gives 20 gold every 5 seconds, being the equivalent of approximately 2 miners on the first row. The last method is by researching the Passive Upgrades, where you will get a slow, fairly low amount of gold & mana every few seconds.
Miners Mining Gold

Two Miners mining gold

Uses

Gold is used for training every unit in the game along with purchasing every upgrade and research. Gold is also used for building Miner Walls and Miner Towers. 

Asterisks in the below charts indicate that the specific unit or upgrade requires mana in addition to gold. 

Order

Unit Gold Cost
Miner 1
Swordwrath 1
Archidons 1
Meric* 1
Magikill* 1
Spearton* 1
Shadowrath* 1
Albowtross* 1
Enslaved Giant 1
Upgrade/Research Gold Cost
Miner Hustle* 1
Passive Income Gold 1, 2, 3* 1
Tower Spawn 1, 2* 1
Miner Wall (Research) 1
Miner Wall (Build) 1
Resilience* 1
Cure* 1
Giant Growth 1, 2* 1
Poison Spray* 1
Magikill Wall* 1
Castle Archer 1, 2, 3 1
Fire Arrows* 1
Blazing Bolts 1
Rage* 1
Shield Wall* 1
Shield Bash* 1
Shinobi 1*, Cloak Level 2* 1

Chaos

Unit Gold Cost
Miner 1
Crawler 1
Juggerknight* 1
Bomber 1
Dead* 1
Eclipsor* 1
Marrowkai* 1
Medusa* 1
Giant 1
Upgrade/Research Gold Cost
Miner Hustle* 1
Miner Tower (Research) 1
Miner Tower (Use) 1
Passive Income (Each Level)* 1
Predatory Edge* 1
Pack Mentality* 1
Charge* 1
Poison Guts 1
Castle Dead 1 1
Castle Dead 2 1
Castle Dead 3 1
Hell Fists* 1
Venom Flux* 1
Resilience* 1
Giant Growth 1* 1
Giant Growth 2* 1
Tower Spawn 1* 1
Tower Spawn 2* 1

Elementals

Unit Gold Cost
Earth Elemental 1
Water Elemental     1
Air Elemental   1
Fire Elemental 1
Charrog 1
Cycloid 1
Infernos 1
Treature 1
Blind Gate 1
Scorch 1
V 1

Trivia

  • Gold resources from the opponent's side of the map can also be mined, although the gold return takes an extremely long time, so this is more of a humiliation tactic than a useful ability. (Often times, miners will try to mine the gold on your side when you tell them to mine enemy gold as they think it is closer, so the miners need to be very close to the enemy gold supplies when instructed to actually mine them.)
  • One Gold Stack is approximately 2500 gold.
  • In the beta, miners used to mine slower and instead of carrying 75 gold, they carried 150. Twice as much gold.