Chaos Giants serve as the tank unit for Chaos.
Not to be confused with Enslaved Giants, which have slightly lower health and a single target ranged attack.
Appearance
Chaos Giants are very large stick figures (hence the name Giant) with a size and health that can be further amplified by their Giant Growth upgrade.
They are hunch-backed, possibly from the heavy weapons they carry, but most likely to show that they're dim-witted.
Stats
Health |
14 Bars Armoured 18 (Giant Growth 1) Do tests later (I think its ~22) (Giant Growth 2) |
---|---|
Damage | High |
Speed | Low |
Cost | 1500 Gold |
Training Time | 40 Seconds |
Population | 7 |
Note: The Stick Empires community has no numerical information on Damage or Speed, so these values are merely comparative.
Giant Growth
Giant Growth is an upgrade available to giants. It increases their size and health. This allows them to be more effective tank units. Fully grown giants have so much health that the bars are not shown, similar to the Statue. Once the upgrade is finished, it is automatically, and instantly applied to all existing giants, including the tower spawn.
The first level costs 200 gold and 200 mana. However, it takes 40 seconds to research.
The second level costs 400 gold and 400 mana, but takes 60 seconds to research.
Uses
Chaos Giants have a slow, but powerful. armour-ignoring, Area-of-Effect attack which can hit up to 3 units at once. This allows them to stop approaching melee units.
Chaos Giants also have a large amount of Health which is Armoured. This allows them to absorb many projectiles for more frail units.
Due to this combination of absorbing projectiles and stopping melee units, Chaos Giants are usually selected to protect frail spell-casters or ranged units.
Trivia
- Despite getting longer legs with Giant Growth, Giants still have the same animation speed and walk speed, leading to humourous "moon-walking" as some people call it.
- Despite Giants lacking visible armour, they are still considered armoured by the game.
- Chaos Giants are the only melee units capable of hitting flying units.