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Chaos Giants serve as the tank unit for Chaos.[[File:Chaos_Giant_Armoury.png|frame|left|A giant as it appears in the armoury.]]
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A '''Giant''' is a huge stick figure that serves as the tank unit for [[Chaos]].[[File:Giant_FULL.png|thumb|The Chaos Giant.]]
   
Not to be confused with [[Enslaved Giant|Enslaved Giants]], the "enslaved" ones used by [[Order]] have slightly lower health and a single target ranged attack.
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Not to be confused with [[Enslaved Giant|Enslaved Giants]], which have lower health and a single target ranged attack.
   
 
==Appearance==
 
==Appearance==
Chaos Giants are very large stick figures (hence the name Giant) with a size that can be further amplified by their Giant Growth upgrade, which also increases health. 
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[[File:Gian_Box.png|thumb|left]]Chaos Giants are very large stick figures (hence the name "Giant"). They hunch over a bit and use a huge, spiked club (or other weapon thanks to the [[Armoury]]) to knockback and stun up to 3 units at a time. They can also use a dead stick figure (or alive, shown in the Giant's icon) to crush other units. They have a size and health that can be further amplified by their Giant Growth upgrade, and cause area effect damage.
   
They are hunch-backed, possibly from the heavy clubs and weapons they carry, but most likely to show that they're dim-witted. 
 
 
==<span style="font-size:20px;">Stats</span>==
 
==<span style="font-size:20px;">Stats</span>==
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[[File:Chaos_Giant_Armoury.png|frame|A giant as it appears in the armoury.]]
 
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Health
 
! scope="row"|Health
 
|
 
|
14 Bars [[Armour]]ed
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14 Bars [[Armour]]ed (126HP)
   
18 (Giant Growth 1)
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18 (Giant Growth 1) (162HP)
   
Do tests later (I think its 22~) (Giant Growth 2)
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22 (Giant Growth 2) (199HP)
 
|-
 
|-
 
! scope="row"|Damage
 
! scope="row"|Damage
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|-
 
|-
 
! scope="row"|Speed
 
! scope="row"|Speed
|Very Low
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|Low
 
|-
 
|-
 
! scope="row"|Cost
 
! scope="row"|Cost
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|}
 
|}
 
Note: The Stick Empires community has no numerical information on Damage or Speed, so these values are merely comparative. 
 
Note: The Stick Empires community has no numerical information on Damage or Speed, so these values are merely comparative. 
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<gallery type="slideshow" widths="500" position="center">
 
Chaos Giant Growth 0.png|A giant without giant growth upgrades.
 
Chaos Giant Growth 1.png|A giant with giant growth 1.
 
Chaos Giant Growth 2.png|A giant with giant growth 2.
 
</gallery>
   
 
==Giant Growth==
 
==Giant Growth==
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[[File:Giant_growth.png|thumb]]
Giant Growth is an upgrade available to giants. It increases their size and health. This allow them to be more effective tank units. Fully grown giants have so much health that the bars are not shown. Once an upgrade is finished, it is automatically, and instantly applied to all existing giants, including the [[tower spawn]].
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[[Giant Growth]] is an upgrade available to giants. It increases their size and health. This allows them to be more effective tank units. Fully grown giants have so much health that the bars are not shown, similar to the [[Statue]]. The huge increase of size for the Giants give them some intimidation points, too. Once the upgrade is finished, it is automatically, and instantly applied to all existing giants, including the [[Tower#Tower Spawn|tower spawn]] 2.
   
The first level costs 200 gold and 200 mana. However, it takes 40 seconds to research.
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The first level costs 200 gold and 200 mana, and takes 40 seconds to research.
   
 
The second level costs 400 gold and 400 mana, but takes 60 seconds to research.
 
The second level costs 400 gold and 400 mana, but takes 60 seconds to research.
   
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[[File:Chaos_Giant_Tank.png|frame|Chaos giants provide great tanks for ranged units and spellcasters.]]
==<span style="font-size:20px;"><gallery type="slideshow" position="center">
 
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Chaos Giant Growth 0.png|A giant without giant growth upgrades.
 
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[[File:Screenshot_2016-02-24-13-58-34-1-.png|thumb|400px|Chaos Giant fighting its rivalry: An Order Giant.]]
Chaos Giant Growth 1.png|A giant with giant growth 1.
 
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Chaos Giant Growth 2.png|A giant with giant growth 2.
 
 
== Uses ==
</gallery></span>==
 
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Chaos Giants are equal to Enslaved Giants: they don't have a ranged attack but can damage multiple units with one blow. Giants have a powerful attack which is [[Armour]] piercing and can stun up to 3 units at once. This allows them to stop approaching melee units.
==Chaos Giant Kiting==
 
Chaos giants act much like giants did in Stick War one, once they select a target they freeze in place and go through their attack animation without correcting if the target moves. This is easiest to expliot with fast units like Shadowrath but can in theory done with many units, including [[Enslaved Giant|Enslaved giants]]. To kite a chaos giant you only need to move over to the side of the giant that is not attacking, telling your units to move the moment you see the Chaos Giant settle on an attack animation.
 
   
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Chaos Giants also have a large amount of Health which is armoured. This allows them to absorb many projectiles for more frail units.
Kiting in this way can be 'countered' by telling a second chaos giant to hang back slightly, denying units from running past the first and making dodging both giants very difficult, especially if they select different directions to attack in.
 
   
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With the combination of stunning multiple units and having a very large amount of health, Chaos Giants are very useful for tanking castle archer damage and making a massive push into the enemy base.
==Uses==
 
Chaos Giants have a very slow but powerful, AoE, armor piercing attack that stuns on attack. (This can destroy back lines of weaker units, and is a death sentence if combo'd with extra Chaos Giants) Along with this, they have a bountiful amount of health which results in their main use as absorbing projectiles like arrows for more frail units. While they do not have the most reliable damage, they are powerful, tanky, and are offer a powerful choice for end-game compositions.[[File:Chaos_Giant_Tank.png|frame|Chaos giants provide great tanks for ranged units and spellcasters.]]
 
   
 
==Trivia==
 
==Trivia==
   
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*The Giant unit is based off of the original ''Stick War'' unit; although they had the same appearance, attack, and weapons, the Giant in that game was not mentioned to be affiliated with [[Chaos]]. They were simply inhabitants of No Man's Land.
*Despite getting longer legs with Giant Growth, Giants still have the same animation speed and walk speed, leading to humourous "moon-walking" as some people call it.
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* Despite getting longer legs with Giant Growth, Giants still have the same animation speed and walk speed, leading to humourous "moon-walking" as some people call it.
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* Giant Growth also leads to the dead Order unit body being much bigger than any normal Order unit hence the nickname "Swordwrath Growth 2.0"
 
*Despite Giants lacking visible armour, they are still considered armoured by the game. 
 
*Despite Giants lacking visible armour, they are still considered armoured by the game. 
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*Chaos Giants are the only melee units capable of hitting flying units, along with the [[Cycloid]].[[File:Old_giant_icon.jpg|thumb]]
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*Both types of Giants are immune to stuns.
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*Chaos Giants are the only unit that have their health appear as a solid bar, apart from [[Archidon|Archidons]], [[Crawler|Crawlers]], and [[Bomber|Bombers]] (but there's is actually just '''one''' bar)
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*It's been known that one Chaos Giant is still a danger to three enemy Giants as it can damage all 3 giants.
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*Contrary to what people may think, Chaos Giants are '''not''' stronger'' ''than Order giants in actual gameplay because Order has higher damaging ranged units that will negate the extra health pool of the Chaos giants. Order giants can also continue to fight on low health by attacking when shielded by another Order giant, which Chaos giants cannot do.
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*In ''Stick War'', the final boss was known as the Supergiant. It is similar in appearance except much larger; even larger that giant growth 3 in fact.
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*A Chaos Giant with Giant Growth 2 has too many bars to be shown, so the health of a Chaos Giant is just displayed as one huge bar.
 
[[Category:Units]]
 
[[Category:Units]]
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[[Category:Chaos Empire Units]]
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[[Category:Tanks]]
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[[Category:Melee]]

Latest revision as of 05:49, 5 October 2020

A Giant is a huge stick figure that serves as the tank unit for Chaos.

Giant FULL

The Chaos Giant.

Not to be confused with Enslaved Giants, which have lower health and a single target ranged attack.

Appearance

Gian Box

Chaos Giants are very large stick figures (hence the name "Giant"). They hunch over a bit and use a huge, spiked club (or other weapon thanks to the Armoury) to knockback and stun up to 3 units at a time. They can also use a dead stick figure (or alive, shown in the Giant's icon) to crush other units. They have a size and health that can be further amplified by their Giant Growth upgrade, and cause area effect damage.

Stats

Chaos Giant Armoury

A giant as it appears in the armoury.

Health

14 Bars Armoured (126HP)

18 (Giant Growth 1) (162HP)

22 (Giant Growth 2) (199HP)

Damage High
Speed Low
Cost 1500 Gold
Training Time 40 Seconds
Population 7

Note: The Stick Empires community has no numerical information on Damage or Speed, so these values are merely comparative. 

Giant Growth

Giant growth

Giant Growth is an upgrade available to giants. It increases their size and health. This allows them to be more effective tank units. Fully grown giants have so much health that the bars are not shown, similar to the Statue. The huge increase of size for the Giants give them some intimidation points, too. Once the upgrade is finished, it is automatically, and instantly applied to all existing giants, including the tower spawn 2.

The first level costs 200 gold and 200 mana, and takes 40 seconds to research.

The second level costs 400 gold and 400 mana, but takes 60 seconds to research.

Chaos Giant Tank

Chaos giants provide great tanks for ranged units and spellcasters.

Screenshot 2016-02-24-13-58-34-1-

Chaos Giant fighting its rivalry: An Order Giant.

Uses

Chaos Giants are equal to Enslaved Giants: they don't have a ranged attack but can damage multiple units with one blow. Giants have a powerful attack which is Armour piercing and can stun up to 3 units at once. This allows them to stop approaching melee units.

Chaos Giants also have a large amount of Health which is armoured. This allows them to absorb many projectiles for more frail units.

With the combination of stunning multiple units and having a very large amount of health, Chaos Giants are very useful for tanking castle archer damage and making a massive push into the enemy base.

Trivia

  • The Giant unit is based off of the original Stick War unit; although they had the same appearance, attack, and weapons, the Giant in that game was not mentioned to be affiliated with Chaos. They were simply inhabitants of No Man's Land.
  • Despite getting longer legs with Giant Growth, Giants still have the same animation speed and walk speed, leading to humourous "moon-walking" as some people call it.
  • Giant Growth also leads to the dead Order unit body being much bigger than any normal Order unit hence the nickname "Swordwrath Growth 2.0"
  • Despite Giants lacking visible armour, they are still considered armoured by the game. 
  • Chaos Giants are the only melee units capable of hitting flying units, along with the Cycloid.
    Old giant icon
  • Both types of Giants are immune to stuns.
  • Chaos Giants are the only unit that have their health appear as a solid bar, apart from Archidons, Crawlers, and Bombers (but there's is actually just one bar)
  • It's been known that one Chaos Giant is still a danger to three enemy Giants as it can damage all 3 giants.
  • Contrary to what people may think, Chaos Giants are not stronger than Order giants in actual gameplay because Order has higher damaging ranged units that will negate the extra health pool of the Chaos giants. Order giants can also continue to fight on low health by attacking when shielded by another Order giant, which Chaos giants cannot do.
  • In Stick War, the final boss was known as the Supergiant. It is similar in appearance except much larger; even larger that giant growth 3 in fact.
  • A Chaos Giant with Giant Growth 2 has too many bars to be shown, so the health of a Chaos Giant is just displayed as one huge bar.