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[[File:CharrogArmoury.png|thumb|A charrog in the armoury]]
 
[[File:CharrogArmoury.png|thumb|A charrog in the armoury]]
   
The Charrog functions as an advanced tank for the [[Elemental]]s . It is formed by a combination of [[Fire]] and [[Earth]]. It's use is quite neglected by the community because of it's cost, with trees being favored.
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The Charrog functions as an advanced tank for the [[Elemental]]s . It is formed by a combination of [[Fire]] and [[Earth]]. It's use is quite neglected by the community, mainly because of its cost, with trees being favored.
 
==Appearance==
 
==Appearance==
   

Revision as of 08:49, 18 November 2014

CharrogArmoury

A charrog in the armoury

The Charrog functions as an advanced tank for the Elementals . It is formed by a combination of Fire and Earth. It's use is quite neglected by the community, mainly because of its cost, with trees being favored.

Appearance

The Charrog assumes a humanoid appearance with a body made rocks and magma/lava in the inside.

Stats

Health 9 Bars Armoured (81HP)
Damage

Low - Base damage

High - Burn active

Speed Medium - High
Cost

600 Gold 100 Mana

(Earth and Fire)

Time Training Instant
Population 5

Numerical data does not yet exist for the Elementals

Abilities

Burrow

CharrogB

When this ability is used, the Charrog burrows under the ground, preventing combat until it comes up, dealing damage in the process and stunning near-by enemies. This ability is good for escape or getting the edge with the stun and damage.

Radiant heat

When this ability is used, the Charrog will glow red and burn all enemies around it. It is very useful for dealing more damage to armoured units or softening up a large amount of unarmoured units.

Uses

C2

The Charrog can be an excellent tank, it's larger amount of health is very useful for longer periods of attack. It's burrow ability can be used to stun multiple enemy units and it's burn can maximize it's damage output as well as soften up units to make them easier to kill with other units. 

Charrog can be used to spearhead any assaults on the enemy and tank weaker support units like the infernos, fires, or airs. It's best used when you bring along multiple waters with the healing upgrade for survival.