Stick Empires Wiki
(Adding categories)
mNo edit summary
Tag: Visual edit
 
(4 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
Dead.png|Chaos Dead
 
Dead.png|Chaos Dead
 
Light.png|Elemental Air Unit
 
Light.png|Elemental Air Unit
</gallery>Each Empire can get a Castle Unit, which automatically attacks enemies near the statue.
+
</gallery>Each Empire can get a '''Castle Unit''', which automatically attacks enemies near the statue. They are used for defending your [[Statue]].
 
==Description==
 
==Description==
 
[[File:Castle_archer.png|thumb]]
 
[[File:Castle_archer.png|thumb]]
Line 12: Line 12:
 
The Castle unit may also have a different appearance to its normal base unit. They usually have a certain [[Armoury]] option equipped. You cannot change what you Castle Unit wears, but you may have your normal units wear the same Armoury options as your Castle Unit.
 
The Castle unit may also have a different appearance to its normal base unit. They usually have a certain [[Armoury]] option equipped. You cannot change what you Castle Unit wears, but you may have your normal units wear the same Armoury options as your Castle Unit.
   
The first Castle Unit costs 300 [[Gold]]. The second one costs 600 Gold, and the third one costs 1000 Gold. 
+
The first Castle Unit costs 300 [[Gold]]. The second one costs 600 Gold, and the third one costs 1000 Gold (for all Empires)
   
 
==Castle Archidon==
 
==Castle Archidon==
Line 18: Line 18:
   
 
Compared to a normal Archidon, the Castle Archidon has splash damage. When it fires at a unit, up to four near-by units will also take damage.
 
Compared to a normal Archidon, the Castle Archidon has splash damage. When it fires at a unit, up to four near-by units will also take damage.
 
 
   
 
Castle Archers are fierce archers, and can target units the second the come into their range. Yet they will fire on the first enemy seen until they die or leaves their range.
 
Castle Archers are fierce archers, and can target units the second the come into their range. Yet they will fire on the first enemy seen until they die or leaves their range.
   
You can tell which unit the archer is targeting, for their bow will follow that unit.
+
You can tell which unit the archer is targeting, for their bow will follow that unit. It is possible for one archer to be firing, but the other one isn't
   
 
==Castle Dead==
 
==Castle Dead==
The Castle Unit for [[Chaos]] is a [[Dead]]. The Castle Dead wears a brown helmet that only reveals where the eyes would be.
+
The Castle Unit for [[Chaos]] is a Dead. The Castle Dead wears a brown wrag that only reveals where the eyes would be.
   
The Castle Dead can poison enemy units without using [[Mana]] and without needing to research Poison Guts.
+
The Castle Dead can poison enemy units without using [[Mana]] and without needing to research [[Poison Guts]].
   
Castle Deads don't do much damage as a castle archer or elemental, yet the poison they inflict can cause havoc. Castle deads are a bit slow to respond when ememy units come into their range, and like castle archers, will target the first enemy seen, though that doesn't mean they can't poison multiple units. Dead projectiles are very hard to avoid.
+
Castle Deads don't do much damage upfront damage as a castle archer or elemental, yet the [[Poison]] they inflict can cause havoc- your men might not retreat alive. Castle Deads are a bit slow to respond when enemy units come into their range, and like castle archers, will target the first enemy seen, though that doesn't mean they can't poison multiple units. Dead projectiles are very hard to avoid.
   
 
==Castle Element==
 
==Castle Element==
Line 37: Line 35:
 
The Castle Element does much more damage than a regular Air Elemental though it also has a slow attack speed, because of this a retreating unit can be hit quite far from the gold mines as the lightning attack is lock-on (so 'moves' with the unit) and locks-on while the unit is still in the 2nd gold mine range, but hits the unit later and further.
 
The Castle Element does much more damage than a regular Air Elemental though it also has a slow attack speed, because of this a retreating unit can be hit quite far from the gold mines as the lightning attack is lock-on (so 'moves' with the unit) and locks-on while the unit is still in the 2nd gold mine range, but hits the unit later and further.
   
Elemental can't to splash damage like the castle archers and deads. Yet damage is high. The castle Elemental's bolts can't be avoided, WHATSOEVER.
+
The Air Elemental can do splash damage like the castle archers and Deads. The Castle Elemental's attack used to not deal splash damage, but a patch altered it to splash [[burn]]. The castle Elemental's bolts can't be avoided, whatsoever and there is no way to 'tank' them with a second unit. However Cycloid [[protect|protect ]] can be used to 'block' the damage a unit may recieve from the bolts and Merics can try to heal units to keep them alive during the onslaught.
   
 
==Uses==
 
==Uses==
Line 43: Line 41:
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Skills]]
 
[[Category:Skills]]
  +
[[Category:Abilities]]

Latest revision as of 00:48, 25 June 2020

Each Empire can get a Castle Unit, which automatically attacks enemies near the statue. They are used for defending your Statue.

Description

Castle archer

The Castle Unit is different depending on which Empire you are using. Order has an Archidon, Chaos has a Dead, and the Elementals have an Air Elemental. The Castle Unit does not contribute to your population count.

The Castle Unit cannot be targeted or killed in any way. It may also have extra effects to its attack compared to the normal unit. The Castle Unit has a range that reaches just past the second Gold Row. It will target the first unit that comes into its range and will fire at that unit until it either dies or goes out of the Castle Unit range, at which point the Castle Unit will fire at the next unit that came into range and is still alive. This can easily be abused in the mid-game.

The Castle unit may also have a different appearance to its normal base unit. They usually have a certain Armoury option equipped. You cannot change what you Castle Unit wears, but you may have your normal units wear the same Armoury options as your Castle Unit.

The first Castle Unit costs 300 Gold. The second one costs 600 Gold, and the third one costs 1000 Gold (for all Empires). 

Castle Archidon

The Castle Unit for Order is an Archidon. The Castle Archidon wears a silver helmet and uses the default quiver.

Compared to a normal Archidon, the Castle Archidon has splash damage. When it fires at a unit, up to four near-by units will also take damage.

Castle Archers are fierce archers, and can target units the second the come into their range. Yet they will fire on the first enemy seen until they die or leaves their range.

You can tell which unit the archer is targeting, for their bow will follow that unit. It is possible for one archer to be firing, but the other one isn't

Castle Dead

The Castle Unit for Chaos is a Dead. The Castle Dead wears a brown wrag that only reveals where the eyes would be.

The Castle Dead can poison enemy units without using Mana and without needing to research Poison Guts.

Castle Deads don't do much damage upfront damage as a castle archer or elemental, yet the Poison they inflict can cause havoc- your men might not retreat alive. Castle Deads are a bit slow to respond when enemy units come into their range, and like castle archers, will target the first enemy seen, though that doesn't mean they can't poison multiple units. Dead projectiles are very hard to avoid.

Castle Element

The Castle Unit for the Elementals is an Air Elemental.

The Castle Element does much more damage than a regular Air Elemental though it also has a slow attack speed, because of this a retreating unit can be hit quite far from the gold mines as the lightning attack is lock-on (so 'moves' with the unit) and locks-on while the unit is still in the 2nd gold mine range, but hits the unit later and further.

The Air Elemental can do splash damage like the castle archers and Deads. The Castle Elemental's attack used to not deal splash damage, but a patch altered it to splash burn. The castle Elemental's bolts can't be avoided, whatsoever and there is no way to 'tank' them with a second unit. However Cycloid protect can be used to 'block' the damage a unit may recieve from the bolts and Merics can try to heal units to keep them alive during the onslaught.

Uses

The Castle Units are usually used for base defense, turtling or preventing your economy from getting rushed in the early game.