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*[[Enslaved Giant]]s |
*[[Enslaved Giant]]s |
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*[[Giant|Chaos Giants]] |
*[[Giant|Chaos Giants]] |
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− | *[[Charrog]] |
+ | *[[Charrog]] |
==Mechanics== |
==Mechanics== |
Revision as of 21:59, 1 March 2014
Armour is an attribute that a few units have. It modifies the damage a unit recieves from attacks and usually applies to projectiles.
Armoured Units
The following units are armoured:
Mechanics
Armour works by reducing the amount of damage a unit recieves from certain attacks. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour.
- Archidon Arrows
- Albowtross Bolts (Without Blazing Bolts)
- Castle Archer Arrows
- Eclipsor Arrows
- Dead Gut Projectiles
However, armour may also increase the damage a unit recieves from certain attacks. There is only a single confirmed attack which does additonal damage to armour.
- Albowtross Blazing Bolts
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells).