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Armour is an attribute that a few units have. It modifies the damage a unit recieves from attacks and usually applies to projectiles. 
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'''Armour''' is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. Whether a unit is armoured or not can be easily distinguished as when hit, an armoured unit will make a clunking sound, compared to the flashy sound made by an unarmoured one
 
==Armoured Units==
 
==Armoured Units==
[[File:SpearS1.png|frame|A Spearton, one of the available Armoured Units.]]
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[[File:SpearS1.png|frame|A Spearton, one of the available Armoured Units.|211x211px]]
 
The following units are armoured:
 
The following units are armoured:
 
*[[Spearton]]s
 
*[[Spearton]]s
*[[Juggerknight]]s
 
*[[Dead]]s
 
 
*[[Albowtross]]es
 
*[[Albowtross]]es
 
*[[Enslaved Giant]]s
 
*[[Enslaved Giant]]s
 
*[[Juggerknight]]s
 
*[[Dead]]s
 
*[[Giant|Chaos Giants]]
 
*[[Giant|Chaos Giants]]
*Charrog (elemental unit)
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*[[Charrog]]
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*[[Treature]]
   
 
==Mechanics==
 
==Mechanics==
Armour works by reducing the amount of damage a unit recieves from certain attacks. If an attack's damage is reduced by armour, a metallic clang will be played to show that some of the damage was deflected. The following attacks are reduced by armour.
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Armour works by reducing the amount of damage a unit receives from certain attacks. If an attack's damage is reduced by armour, a metallic clang can be heard to show that some of the damage was deflected. The following attacks are reduced by armour.
 
*[[Archidon]] Arrows
 
*[[Archidon]] Arrows
*Albowtross Bolts (Without Blazing Bolts)
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*[[Albowtross]] Bolts (Without Blazing Bolts)
 
*[[Castle Archer]] Arrows
 
*[[Castle Archer]] Arrows
 
*[[Eclipsor]] Arrows
 
*[[Eclipsor]] Arrows
 
However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armour. 
*[[Dead]] Gut Projectiles
 
 
*[[Albowtross]] Blazing Bolts
However, armour may also increase the damage a unit recieves from certain attacks. There is only a single confirmed attack which does additonal damage to armour. 
 
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*[[Enslaved Giant]] boulders
*Albowtross Blazing Bolts
 
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*[[Dead]] Guts
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells).
 
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*[[Air]] bolts
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*[[Fire]] elemental fireballs? (not confirmed)
 
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes [[poison]].
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 22:58, 14 August 2020

Armour is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. Whether a unit is armoured or not can be easily distinguished as when hit, an armoured unit will make a clunking sound, compared to the flashy sound made by an unarmoured one. 

Armoured Units

SpearS1

A Spearton, one of the available Armoured Units.

The following units are armoured:

Mechanics

Armour works by reducing the amount of damage a unit receives from certain attacks. If an attack's damage is reduced by armour, a metallic clang can be heard to show that some of the damage was deflected. The following attacks are reduced by armour.

However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armour. 

All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.