No edit summary Tags: Visual edit apiedit |
Tag: Visual edit |
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− | '''Armour''' is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. |
+ | '''Armour''' is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. Whether a unit is armoured or not can be easily distinguished as when hit, an armoured unit will make a clunking sound, compared to the flashy sound made by an unarmoured one. |
==Armoured Units== |
==Armoured Units== |
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[[File:SpearS1.png|frame|A Spearton, one of the available Armoured Units.|211x211px]] |
[[File:SpearS1.png|frame|A Spearton, one of the available Armoured Units.|211x211px]] |
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==Mechanics== |
==Mechanics== |
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− | Armour works by reducing the amount of damage a unit |
+ | Armour works by reducing the amount of damage a unit receives from certain attacks. If an attack's damage is reduced by armour, a metallic clang can be heard to show that some of the damage was deflected. The following attacks are reduced by armour. |
*[[Archidon]] Arrows |
*[[Archidon]] Arrows |
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*[[Albowtross]] Bolts (Without Blazing Bolts) |
*[[Albowtross]] Bolts (Without Blazing Bolts) |
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*[[Castle Archer]] Arrows |
*[[Castle Archer]] Arrows |
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*[[Eclipsor]] Arrows |
*[[Eclipsor]] Arrows |
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− | However, armour may also increase the damage a unit |
+ | However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armour. |
*[[Albowtross]] Blazing Bolts |
*[[Albowtross]] Blazing Bolts |
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*[[Enslaved Giant]] boulders |
*[[Enslaved Giant]] boulders |
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*[[Dead]] Guts |
*[[Dead]] Guts |
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+ | *[[Air]] bolts |
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− | *[[Fire]] elemental fireballs (still not confirmed) |
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− | *[[ |
+ | *[[Fire]] elemental fireballs? (not confirmed) |
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes [[poison]]. |
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes [[poison]]. |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Latest revision as of 22:58, 14 August 2020
Armour is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. Whether a unit is armoured or not can be easily distinguished as when hit, an armoured unit will make a clunking sound, compared to the flashy sound made by an unarmoured one.
Armoured Units
The following units are armoured:
Mechanics
Armour works by reducing the amount of damage a unit receives from certain attacks. If an attack's damage is reduced by armour, a metallic clang can be heard to show that some of the damage was deflected. The following attacks are reduced by armour.
- Archidon Arrows
- Albowtross Bolts (Without Blazing Bolts)
- Castle Archer Arrows
- Eclipsor Arrows
However, armour may also increase the damage a unit receives from certain attacks. There are only three confirmed attacks which do additional damage to armour.
- Albowtross Blazing Bolts
- Enslaved Giant boulders
- Dead Guts
- Air bolts
- Fire elemental fireballs? (not confirmed)
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.